
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using BoOnce.Components;
using BoOnce.GameLogic;
using BoOnce.GameLogic.Entities;
using BoOnce.Graphics;
using FarseerGames.FarseerPhysics;
using FarseerGames.FarseerPhysics.Collisions;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using BoOnce.Core.Components;

namespace BoOnce.Steps
{
    class Level1 : Level
    {
        Level CurrentLevel;
        BusPlayer _Hero;

        Vector2 playerStartPosition = new Vector2(100, 300);
        LineDebuger _LineDebuger;
        InputComponent _Input;
        
        SpriteBatch _SB;
        Dialog _Dialog;

        public Level1(Game game)
            : base(game,"1")
        {
        }

        public override void LoadContent()
        {
            base.LoadContent();
            _Dialog = new Dialog(Players[0]);
            _Dialog.AddLine("blabla");
        }
        public override void Update(GameTime gameTime)
        {
            _Dialog.DrawedOrder = 1000;
            _Dialog.DEC.Add(_Dialog);
            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {
            
            base.Draw(gameTime);
        }
    }
}
